AI Insights · Timothy · January 2023
Performance of Top 5 3D Anime Games on Unified Platform in Argentina Q4 2022
In Q4 2022, 3D anime games in Argentina showed varying trends in downloads, revenue, and active users. Here’s a detailed look at the top performers.
In Q4 2022, the top 3D anime games in Argentina exhibited diverse trends across downloads, revenue, and active users. Here’s an overview of the performance of the top five games based on Sensor Tower data.
Hero Clash by 9z Games(HK) saw a significant launch with weekly downloads peaking at around 37K in late November. Post-launch, downloads decreased gradually, ending the quarter at approximately 1.6K. Revenue for the game showed a steady increase, starting from negligible amounts and reaching approximately $233 in the last week of December. Active user numbers followed a similar trend, peaking at around 32.8K in early December and then tapering off to about 8.5K by the end of the month.
The Legend of Neverland from Ark Games maintained relatively stable weekly downloads, fluctuating between 4.7K and 10.2K throughout the quarter. Revenue showed a gradual increase, reaching a high of approximately $723 in mid-December before settling at around $512 by the end of the year. Active users remained consistent, averaging around 10K to 12K, with a slight uptick to approximately 11.9K in the final week of December.
Genshin Impact by COGNOSPHERE PTE. LTD. demonstrated strong performance across the board. Weekly downloads peaked at around 12.7K at the start of the quarter, with a notable increase to 8.2K in the last week of December. Revenue saw fluctuations, with a significant peak of approximately $8.3K at the end of October and another high of around $8.4K in the last week of the year. Active users showed high engagement, peaking at around 52.1K in late September and maintaining strong numbers around 51K by the end of December.
GODDESS OF VICTORY: NIKKE from Level Infinite experienced a strong start with weekly downloads peaking at approximately 21.6K in early November. This number saw a sharp decline, stabilizing at around 643 by the end of December. Revenue followed a similar pattern, peaking at about $6.9K in mid-November before dropping to approximately $1.9K in the final week of December. Active users also declined from a peak of around 21.4K in early November to about 6.6K by the end of the quarter.
High School Simulator 2018 by tomoya sugikami showed stable performance with weekly downloads ranging from approximately 2.4K to 6.4K throughout the quarter. Active users saw a slight decline from around 15.4K in late September to about 8.6K by the end of December, indicating consistent engagement despite the lack of revenue generation.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.